GestureTek's Revolutionary 3D Camera Tracking Systems Power 'Space Fantasy' Ride at Universal Studios Japan
GestureTek 3D TV Presentation at Society for Information Display
Microsoft Gaming Technology Has Roots In Ottawa
GTek Motion-Control Engine Powers Touchless Game by Genki Mobile for Mobile Game Devices
Light Weight, Heavy Sound
Face & Hand Tracking for Android® & Symbian® at Mobile World Congress
GestureTek’s vertical multi-touch at ISE Show
New SDK Brings Immersive WebCam-Based Games and Applications to PCs and Other Platforms at CES
Francis MacDougall Interviewed on Hands Free TV
Canesta and GestureTek bring gesture control to TV
Interactive Displays 2009 Summary Video
ID 2009, 3D Japanese Cases
GTek at All Things Digital 2009
3D Gesture Tracking Initiatives for Sprint and Hitachi
GestureTek Displays 3D Gesture Control, Multi Touch Control and ‘The Cube’ Turnkey Interactive Projection System at CeBIT 2009
GBTV #504 - GestureTek, 7-in-1 MP4 Player
Gesture-Control and Multi-Touch Surface Computing Innovations Unveiled at ISE Show
GestureTek’s Motion Game Controller at CES.
Show of Hands: Gestures Control Hitachi TV.
BC Explorer article in Attractions Management Magazine.
GestureTek 3D Depth Sensing Solutions at CES.
PC World Showcases GestureTek's Minority Report style gesture-based interfaces.
GestureTek launches 3D depth sensor solutions for lifelike virtual reality experiences.
GestureTek's 3D depth sensor powers interactive flight simulator at Beijing Olympics.
GestureTek announces multi-touch enhancements at InfoComm.
GestureTek named a top innovator in the 2009 GSMA Mobile Innovation Global Award competition.
GestureTek Inc. to bring gesture recognition control to the XBOX 360 gaming experience.
3D Camera Tracking & Multi-touch Systems: Universal Studios
Installation Shots
Installation Videos
GestureTek's Revolutionary 3D Camera Tracking and Multi-Touch Systems Power ‘Space Fantasy’ Ride at Universal Studios Japan
Universal Studios Japan takes visitors on a ride into the future of entertainment with GestureTek's patented 3D depth-sensing and multi-touch technology, used in the new multi-million dollar ‘Space Fantasy’ attraction.
"Space Fantasy is the first theme park ride to venture into 3D depth-tracking rider experiences," says Vincent John Vincent, President of GestureTek. "With GestureTek's world-first use of multi-touch and 3D tracking in a ride environment, we have taken our 3D gesture tracking invention to the next level and raised the bar for everyone in 3D gesture control space."
Using 3D cameras that scan the surrounding environment and detect movement, GestureTek created an innovative and exciting way for guests to interact in free space with dynamic multi-media imagery in the pre-ride area. On the actual ride, GestureTek's touch-free multi-touch interface adds a collaborative element to the rider experience, so that guests can interact together with on-screen elements while working towards a common goal.
"Our immersive gesture control systems are the inspiration for the technology behind Kinect, so it's fitting that GestureTek has taken this capability from the home to the public," said Vincent John Vincent, President of GestureTek.
GestureTek's award winning interactive gesture-control technology was used in two different parts of the attraction.
Pre-ride area: Space Entities Engage with Passers-By, Reacting to Users' Movements and Gestures
Visitors line up next to 85 feet of motion-driven 'Harmony Walls' designed to provide a unique and engaging interactive experience. Using an array of 22 integrated 3D depth cameras, 13 projection systems, a custom-designed tracker and 16 rack-mounted quad-core computers, GestureTek created an intelligent, vision-equipped environment where the heads of up to 66 guests and 132 hands can be tracked. The system's tracking capabilities track an entire audience and their specific gestures, providing visitors with the ultimate interactive experience.
GestureTek managed the creation of fun custom content featuring animated intergalactic ‘sun fairies’ that tumble, fly, lead visitors and scatter in reaction to visitors' movements and gestures. "Our 3D tracking system can be configured to respond to a broad range of one-handed or two-handed gestures, including swipes, circular motions, pokes, waves and more," said Francis MacDougall, GestureTek's Chief Technology Offer. "The Space Fantasy attraction primarily utilizes intuitive pointing gestures, to guarantee easy and immediate user interaction, with no learning curve."
Riders Collect ‘Star Dust’ To Save the Sun
As part of the ride, GestureTek's multi-touch software and custom-designed camera array powers an interactive experience where, for the first time ever, riders can control content on the screens around them, simply by gesturing with their arms.
The premise of the Space Fantasy ride is the impending death of the sun. As guests travel by cart up a 98 foot in-ride climbing tunnel lined with Barco LED display tiles, they can collect energy from the ‘Stardust Clouds’, that will be used to re-energize the sun.
"The tunnel ride is the first ‘in-ride’ device-free interaction that we have seen," said MacDougall. "GestureTek is one of a very few organizations possessing the in-depth knowledge of cameras, infrared and multi-touch required to isolate multiple hand movements while ride cars are in motion."
GestureTek was selected for this project because of their unique skills and experience in large projects involving camera-based multi-touch and 3D vision. Working with the leadership and vision of Matt Jones, Project Director at Universal Studios, the Space Fantasy attraction was brought to life and will leave a lasting impression on all who experience it.
GestureTek technologies have international patent protection. U.S. patents include: 5,534,917 (Video Gesture Control Motion Detection);
7,058,204 (Multiple Camera Control System, Point to Control Base Patent); 7,421,093 (Multiple Camera Tracking System for Interfacing With an Application);
7,227,526 (Stereo Camera Control, 3D-Vision Image Control System); 7,379,563 (Two Handed Movement Tracker Tracking Bi-Manual Movements);
7,379,566 (Optical Flow-Based Tilt Sensor For Phone Tilt Control); 7,389,591 (Phone Tilt for Typing & Menus/Orientation-Sensitive Signal Output);
7,430,312 (Five Camera 3D Face Capture).