GestureTek Interactive Rehabilitation Exercise System Featured on ‘The Doctors’
GestureTek Cube camera-projector systems seeing wide deployment
Turnkey, plug-and-play interactive floor wows retail shoppers
High-Tech Museums: The Future is Now
Face & Hand Tracking for Android® & Symbian® at Mobile World Congress
GestureTek’s vertical multi-touch at ISE Show
Interactive displays find home in retail.
GestureTek Displays 3D Tracking and Interactive Projection Technologies for Trade Shows, Exhibits and Events
GestureTek Creates Gondwana 3D Virtual Game Experience
GestureTek Exhibits and Speaks at the Digital Signage Expo
GestureTek’s Gesture Control Technology for Retail Advertising Shown at GlobalShop
Gesture-Control and Multi-Touch Surface Computing Innovations Unveiled at ISE Show
PC World showcases GestureTek's Minority Report style gesture-based interfaces.
GestureTek Announces Multi-touch Enhancements at InfoComm
GestureTek's 3D depth sensor powers interactive flight simulator at Beijing Olympics.
GestureTek launches 3D depth sensor solutions for lifelike virtual reality experiences.
GestureTek and Red Rock Media win Digital Signage Interactive Technology Award at Digital Signage Expo.
GestureTek Launches Enhanced GestureFX Display System for Interactive Surfaces
GestureTek named a Top Innovator in the 2009 GSMA Mobile Innovation Global Award Competition.
GestureTek Inc. to bring gesture recognition control to the XBOX 360 gaming experience.
GestureTek grants patent license to Sony for EyeToy™ and PlayStation® 2.
Hasbro licenses GestureTek "Video Gesture Control" patent for it's new ION Educational Gaming System.
GestureTek has a long history of social responsibility as a company. Even before Vincent John Vincent and Francis MacDougall had formed GestureTek, they had been very involved in socially responsible activities in and out of university.
Vincent was at the U of Waterloo attaining a degree in psychology. Vincent and three other students had formed a PEER Counselling Center at the U of Waterloo for counselling services for the student body by the student body, which was manned by trained volunteers; which worked in co-ordination with the Universities professional counselling services.
Both Vincent and Francis were very interested in all aspect of environmental design and stewardship, and both invested their money and time in supporting environment issues and organic farming, upon graduating from university.
When they invented Video Gesture Control technology they had a strong mandate to both grow the company financially, but also to find purposes for the technology that would be of benefit to the community as a whole. Over the years as the company grew they found various ways to make statements with the technology to show they agreed with the belief that a balance needs to be struck between the development of technology and its relationship with the environment and the community. Early on systems were loaned to disability organizations and summer camps because the kids found them so engaging. One of their early activities was to use the power of the applications they were creating to send messages and statements and to educate others. They developed many different versions of immersive interactive recycling games that would eventually be used in education programs and at schools, recycling centers, and science centers around the world. The company has created an enormous amount of other educational uses of the technology. GestureTek wanted to show that it is important to develop and use clean energy for technology, and not only created applications promoting that, but also, in the 1990s the company did a number of interactive Virtual World Installations, Performances and Immersive Virtual World Teleconferencing hook ups, that were purely powered by Solar Energy. The company helped the City of Toronto produced its 20th anniversary EarthDay Concerts and Events, and Vincent was one of the Co-Executive Producers of the City of Toronto 25th anniversary EarthDay Concert and Events.
Right from the early days forward GestureTek has donated its systems, services and time to help raise funds for numerous charities and non-profit causes.
In the mid 1990s they directed the company towards the use of the technology for bettering the lives of the disabled and for uses in rehabilitation. When countless studies showed the positive attributes of the technology in this area and after having raised investment the company directed its resources towards productizing the technology for these applications and created a health division to further the investigation.
Over the years many systems and services have been donated to select centers for disabilities.
Vincent has also donated his time and worked with Universities and Colleges, talking to, and teaching students about technology and about developing and running a business. In a few cases GestureTek's systems and services have been donated to university and college labs for students to work with them to develop skills and launch businesses around the ability to create their own applications.
Vincent has also served on many boards of non-profits, and industry organizations of all kinds. Vincent has served as an Advisor on numerous Boards including The Art Institute of Toronto (2004) and The Design Exchange VR Centre & Content Creators Group (1999), Mobile Innovation Experience Center, (2009 onward), Sheridan University Multi-media PAC, and a Centennial College PAC. He has played a role in promoting the multimedia industry as co-creator, co-producer, and co-executive director of the IDMA (International Digital Media Awards). He and GestureTek have also donated their time to produced many hi-tech events and shows highlighting VR Technology, including the Virtual Visionary Speaker & Performance Series (1993). In 2003 Vincent received the ‘Life Time Achievement Award’ at the Canadian New Media Awards. In 2011 Vincent was inducted as a Virtual Pioneer in the DigiFest Hall of Fame.