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The latest news relating to GestureXtreme®.

Face & Hand Tracking for Android® & Symbian® at Mobile World Congress
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GestureTek’s vertical multi-touch at ISE Show
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Installation – GestureTek’s 3D Interactive Flying and Virtual Game Experience for Gondwana Museum
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Interactive Basketball Simulation a Slam Dunk at Science Museum.
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PC World showcases GestureTek's Minority Report style gesture-based interfaces.
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GestureTek launches 3D depth sensor solutions for lifelike virtual reality experiences.
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GestureTek's 3D depth sensor powers interactive flight simulator at Beijing Olympics.
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GestureXtreme virtual gaming systems installed in Children’s Place stores throughout U.S.
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Cell Warrior interactive virtual reality game provides edutainment at school museum.
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WSI licenses GestureTek technology to turn weather presentation systems into interactive virtual sets.
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GestureTek and Hasbro's PLAYSKOOL division announce new gesture-recognition learning application.
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GestureTek unveils electronics-free "Wii-like" control wand at Toy and Game Shows.
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GestureTek wins 'Best New Product Award' for technology applied to amusements.
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A.T. Still University
interactive table

installation shots
surface computing installationmulti touch table installationtable top interactive display installationvirtual game

October 2007 – A.T. Still University in Arizona was looking for a dynamic interactive installation for the school’s museum. The University’s President, James McGovern, asked the faculty and museum personnel to develop concepts for an interactive exhibit that would wow audiences and educate children and families about their bodies and the importance of making healthy choices, while also entertaining them.

Using patented camera technology, as well as facial recognition and body tracking software, GestureTek’s Gesture Xtreme system captures a person’s real-time image as they stand in front of a green screen and transports it into an interactive virtual space where their ‘virtual body’ connects with onscreen objects and elements and activates responses.

In the “Cell Warrior” game, created by GestureTek, players assume the role of a white blood cell on a mission to destroy disease-causing bacteria. They are deployed to various digitally-constructed parts of the human body, such as the vascular system or the lymphatic vessel, where they must fight bacteria and save the body’s delicate systems.

The University also utilized GestureTek’s patented Table FX technology to create a soothing virtual ‘tranquility pond’. An image of a fish-filled pond is projected onto an illuminate table by overhead projectors. The application is programmed to respond intelligently to body motion, so users can make water ripple or scare fish away simply by moving their hands over the table.

The University was thrilled with how the interactive exhibit was received by attendees, and they were pleased at its wide appeal for children of all ages and their parents. “These eye-catching interactive installations are favorites of young children and parents alike, and they are definitely the highlights of the exhibit,” said Jason Haxton, Exhibits Manager, A.T. Still Museum.

 

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GestureTek technologies have international patent protection. U.S. patents include: 5,534,917 (Video Gesture Control Motion Detection);
7,058,204 (Multiple Camera Control System, Point to Control Base Patent); 7,421,093 (Multiple Camera Tracking System for Interfacing With an Application);
7,227,526 (Stereo Camera Control, 3D-Vision Image Control System); 7,379,563 (Two Handed Movement Tracker Tracking Bi-Manual Movements);
7,379,566 (Optical Flow-Based Tilt Sensor For Phone Tilt Control); 7,389,591 (Phone Tilt for Typing & Menus/Orientation-Sensitive Signal Output);
7,430,312 (Five Camera 3D Face Capture).

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