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The latest news relating to GestureXtreme®.

Face & Hand Tracking for Android® & Symbian® at Mobile World Congress
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GestureTek’s vertical multi-touch at ISE Show
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Installation – GestureTek’s 3D Interactive Flying and Virtual Game Experience for Gondwana Museum
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Interactive Basketball Simulation a Slam Dunk at Science Museum.
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PC World showcases GestureTek's Minority Report style gesture-based interfaces.
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GestureTek launches 3D depth sensor solutions for lifelike virtual reality experiences.
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GestureTek's 3D depth sensor powers interactive flight simulator at Beijing Olympics.
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GestureXtreme virtual gaming systems installed in Children’s Place stores throughout U.S.
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Cell Warrior interactive virtual reality game provides edutainment at school museum.
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WSI licenses GestureTek technology to turn weather presentation systems into interactive virtual sets.
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GestureTek and Hasbro's PLAYSKOOL division announce new gesture-recognition learning application.
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GestureTek unveils electronics-free "Wii-like" control wand at Toy and Game Shows.
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GestureTek wins 'Best New Product Award' for technology applied to amusements.
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Gondwana - Das Praehistorium Museum
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Pterosaur 3D Interactive Flying and Virtual Game Experience Created for Gondwana – Das Praehistorium Museum

April 25, 2009 – GestureTek created an interactive flying dinosaur experience for the Gondwana – Das Praehistorium in Schiffweiler, Germany.  The interactive game display features GestureTek’s ‘Wii-like’ GestureXtreme gesture-based interactive game system along with a 3D visualization software engine that offers the best in virtual reality game play.

The Gondwana project began nearly a year ago, when the Gondwana – Das Praehistorium museum was on a quest for a fun interactive 3D application for their new evolution exhibit. They were looking for an interactive attraction in a 3D environment that could transport children back to the prehistoric Cretaceous and Carboniferous periods and allow them to experience the sensation of flying, like an ancient pterosaur or giant dragonfly. The result was a networked interactive game experience that allows two gamers to play against each other, using arm movements to simulate flight as they navigate through the game, hunting for food and defending against predators.  It’s an interactive entertainment experience that keeps kids active while also educating them about prehistoric creatures, the species that existed at the time and the various ways they competed for resources.  Players flap their arms to fly, lean right and left to navigate, crouch down to dive for fish, and flap their wings faster to gain speed and altitude and avoid being attacked or eaten by enemies.

The exhibit’s creative director David Lazenby of UK-based design firm Lazenby Design Associates says, “The strength of the project lies in the superbly recreated immersive environments. We wanted to carry the spirit of the up-close-and-personal experience beyond the natural habitats right through to our interactive gallery. GestureTek has delivered a fun, engaging interactive game experience with great attention to realism and detail.” 

More on Gondwana can be found at http://www.gondwana-praehistorium.de.

More on other GestureTek museum installations at http://www.gesturetek.com/marketuses/museums_sciencecenters.php

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GestureTek technologies have international patent protection. U.S. patents include: 5,534,917 (Video Gesture Control Motion Detection);
7,058,204 (Multiple Camera Control System, Point to Control Base Patent); 7,421,093 (Multiple Camera Tracking System for Interfacing With an Application);
7,227,526 (Stereo Camera Control, 3D-Vision Image Control System); 7,379,563 (Two Handed Movement Tracker Tracking Bi-Manual Movements);
7,379,566 (Optical Flow-Based Tilt Sensor For Phone Tilt Control); 7,389,591 (Phone Tilt for Typing & Menus/Orientation-Sensitive Signal Output);
7,430,312 (Five Camera 3D Face Capture).

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