Face & Hand Tracking for Android® & Symbian® at Mobile World Congress
GestureTek’s vertical multi-touch at ISE Show
Installation – GestureTek’s 3D Interactive Flying and Virtual Game Experience for Gondwana Museum
Interactive Basketball Simulation a Slam Dunk at Science Museum.
PC World showcases GestureTek's Minority Report style gesture-based interfaces.
GestureTek launches 3D depth sensor solutions for lifelike virtual reality experiences.
GestureTek's 3D depth sensor powers interactive flight simulator at Beijing Olympics.
GestureXtreme virtual gaming systems installed in Children’s Place stores throughout U.S.
Cell Warrior interactive virtual reality game provides edutainment at school museum.
WSI licenses GestureTek technology to turn weather presentation systems into interactive virtual sets.
GestureTek and Hasbro's PLAYSKOOL division announce new gesture-recognition learning application.
GestureTek unveils electronics-free "Wii-like" control wand at Toy and Game Shows.
GestureTek wins 'Best New Product Award' for technology applied to amusements.
GestureXtreme Virtual Reality Gaming System Featured In Intel Booth At CES Trade Show
The Intel Booth at the 2008 Consumer Electronics Show featured GestureTek's gesture-enabled PC-based games on Mobile Internet Devices based on Intel low power technologies. GestureTek's GestureXtreme® virtual world experience transports a person's image into a computer-generated landscape, with no special gear or equipment required. Players can see themselves onscreen as they maneuver thrilling adventure simulations or interact with onscreen characters and objects in real-time.
Body motion controls the interaction, giving users an unencumbered full-body immersive experience. GestureXtreme also comes as a 'FUNCAM', a portable unit that can be installed in any public space or retail location.