Face & Hand Tracking for Android® & Symbian® at Mobile World Congress
GestureTek’s vertical multi-touch at ISE Show
Installation – GestureTek’s 3D Interactive Flying and Virtual Game Experience for Gondwana Museum
Interactive Basketball Simulation a Slam Dunk at Science Museum.
PC World showcases GestureTek's Minority Report style gesture-based interfaces.
GestureTek launches 3D depth sensor solutions for lifelike virtual reality experiences.
GestureTek's 3D depth sensor powers interactive flight simulator at Beijing Olympics.
GestureXtreme virtual gaming systems installed in Children’s Place stores throughout U.S.
Cell Warrior interactive virtual reality game provides edutainment at school museum.
WSI licenses GestureTek technology to turn weather presentation systems into interactive virtual sets.
GestureTek and Hasbro's PLAYSKOOL division announce new gesture-recognition learning application.
GestureTek unveils electronics-free "Wii-like" control wand at Toy and Game Shows.
GestureTek wins 'Best New Product Award' for technology applied to amusements.
** This is a custom application owned by the Te Papa Museum. This application is not for sale**
The first V.V.T. was installed recently at Te Papa, New Zealand's newly opened national museum (Museum of New Zealand Te Papa Tangarewa) located in Wellington, New Zealand. Two V.V.T. systems were installed in 6 player configurations, allowing up to 12 people to interact simultaneously. The V.V.T. is part of a three-part ride experience called Future Rush. Future Rush begins with a laser light show called the TimeSkip and ends with a 12-person motion-capsule ride. In between these is the 5 minute long Vivid Virtual Theater experience called Rema's House.