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Latest Press and Media Coverage on GestureTek Inc.
GestureXtreme Showcase Video
GestureXtreme Supplementary Video

The latest news relating to GestureXtreme®.

Face & Hand Tracking for Android® & Symbian® at Mobile World Congress
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GestureTek’s vertical multi-touch at ISE Show
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Installation – GestureTek’s 3D Interactive Flying and Virtual Game Experience for Gondwana Museum
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Interactive Basketball Simulation a Slam Dunk at Science Museum.
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PC World showcases GestureTek's Minority Report style gesture-based interfaces.
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GestureTek launches 3D depth sensor solutions for lifelike virtual reality experiences.
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GestureTek's 3D depth sensor powers interactive flight simulator at Beijing Olympics.
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GestureXtreme virtual gaming systems installed in Children’s Place stores throughout U.S.
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Cell Warrior interactive virtual reality game provides edutainment at school museum.
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WSI licenses GestureTek technology to turn weather presentation systems into interactive virtual sets.
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GestureTek and Hasbro's PLAYSKOOL division announce new gesture-recognition learning application.
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GestureTek unveils electronics-free "Wii-like" control wand at Toy and Game Shows.
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GestureTek wins 'Best New Product Award' for technology applied to amusements.
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Naismith Basketball Hall of Fame
basketball virtual game

basketball virtual reality

basketball virtual reality

see the video Naismith Basketball HOF


The new Virtual Hoops Jam features one on one challenges against actual footage of four of today's top basketball stars - NBA star Jason Kidd, Olympic athlete and WNBA star Dawn Staley, WNBA star Tamika Catchings, and NCAA shooting guard Casey Jacobsen. Participants stand in front of a blue screen and have their video image chromakeyed into the virtual court action.

They see themselves onscreen, able to interact with the animated basketball and go one-on-one with the player of their choice on a dynamic 3D virtual basketball court.

Virtual Hoops Jam also features the debut of GestureTek's brand new GestXtreme game engine. The updated technology includes advanced hand-tracking techniques, high resolution graphics and advanced shot physics, making the experience more realistic than ever before. A running commentary and live-action characters enhance the participant's encounter further, making Virtual Hoops Jam an exciting and memorable experience. The unique dynamics of the system allows the players to move up the court by virtually dribbling in the direction they want to travel.

GestureTek's patented GX technology allows users to physically participate in the virtual world through a combination of sophisticated artificial intelligence and video gesture analysis of the user's real-time video image. This gives participants the ability to perform intricate manipulation of both virtual objects (grabbing, bouncing or throwing virtual objects in a seamless fashion) and 3D navigation of the VR landscape.

"Users do not have to wear, hold or touch anything, which leaves them free to simply step in front of the video camera and actively move about in the screen, as they use their full body to interact with the computer world." States Vincent John Vincent, President of the GestureTek. "It is a totally engaging full body workout if you really get into the challenge."

JPEG and TIF images available via pressimages page

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GestureTek technologies have international patent protection. U.S. patents include: 5,534,917 (Video Gesture Control Motion Detection);
7,058,204 (Multiple Camera Control System, Point to Control Base Patent); 7,421,093 (Multiple Camera Tracking System for Interfacing With an Application);
7,227,526 (Stereo Camera Control, 3D-Vision Image Control System); 7,379,563 (Two Handed Movement Tracker Tracking Bi-Manual Movements);
7,379,566 (Optical Flow-Based Tilt Sensor For Phone Tilt Control); 7,389,591 (Phone Tilt for Typing & Menus/Orientation-Sensitive Signal Output);
7,430,312 (Five Camera 3D Face Capture).

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