The latest news relating to GestureXtreme®. Face & Hand Tracking for Android® & Symbian® at Mobile World Congress
|
Marketing Solutions
To discover how interactive and immersive gaming and entertainment technologies can be applied in your exhibit, attraction, display, corporate promotion, special event or entertainment product, read about our Case Studies and more, or contact us directly at: GestureTek The GestureXtreme System is an award winning virtual reality attraction, guaranteed to draw crowds in any location. The system uses a video camera to drop a player's image into fast action games and fun virtual environments. Players control the games simply by moving around!
The GX® System gives museum curators the opportunity to display priceless artifacts in a way which permits visitors to take a "hands-on" approach without ever touching a physical exhibit piece.
The full-body interaction of GX® software puts children front-and-center, stimulating imaginations and satisfying the natural instinct to perform. From the outset, children of all ages are thrilled to see themselves "on television," and respond to the opportunity to participate with excitement and enthusiasm.
Science Centers use the GX® system to present concepts, principles, or naturally-occurring phenomena that visitors may not otherwise be able to experience directly. This unique technology can help to illustrate and clarify the most basic or complex principles, in a way that is both educational and entertaining.
The Gesture Xtreme virtual gaming system can be tailored to support almost any corporate promotion. Whether it’s a single day event or an extended international tour, GestureTek can help corporate clients conceptualize their themes or ideas and develop streamlined applications to promote specific products or services. For example, corporate logos can be used within the background or foreground of graphic images within the game, or displayed on the façade of the system enclosure in highly visible locations.
Television programs using GX® technology have enjoyed enthusiastic audience appeal world wide for nearly a decade. GestureTek has produced interactive television programming content for a number of TV game shows. Nickelodeon's Nick Arcade ran daily for 3 years and was syndicated internationally, and a superhero themed show entitled Varikin 7 incorporates a series of GX®-based challenges, appearing in prime-time on the Tokyo Broadcast System (TBS) in Japan. GestureTek's design team works with TV producers, determining the show's interactive requirements and what they would like the GX® segments to provide within the structure of the program. A decision is made based upon the number of individuals that may be required to interact together at any one time, and storyboards for the segments are created. Once content has been authorized and completed, the GX® system functions as an interactive "Virtual Set" outputting broadcast-ready entertainment with minimal editing and post-production requirements.
Children have fun, build coordination and let their parents shop
longer, in retail locations such as the Children’s Place store in the
For customers who are interested not just in purchasing our systems but who may require short-term rental for tradeshows and special events, contact us at info@gesturetek.com for pricing and information.
The control system for the GX® technology is body gesture-based, making it a natural for the areas of fitness and rehabilitation/physiotherapy. The combination of convincing video immersion and full-body interaction produces an exhilarating experience of body awareness, while providing a powerful tool for aerobics and agility training. Applications are created to get people moving and motivated by keeping their interest high. With these applications, people improve their level of fitness while their minds are occupied by the virtual world in which they see themselves. GestureTek's patented video-gesture analysis technology uses a video camera to place the user's image in a real-time 3D rendered world where they can interact and control animation imagery with the live real-time video image of their body. All body-movements can be tracked and analyzed as the user’s image touches the surrounding animation. The GX® technology can be used on its own, or as an enhancement to pre-existing rehabilitation/fitness equipment. Databases can be assembled to measure performance improvements and video imagery can be saved for playback analysis purposes.
|
|||||||||||||||||||||||||||||||||
|
||||||||||||||||||||||||||||||||||