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News Release


GestureTek Mobile to Bring EYEMOBILE-ENGINE™ Motion Control Technology to BREW® Publishers and Developers

May 31 2006


BREW Extension Brings Gesture Capability to Any Camera-Equipped BREW Handset

 

SUNNYVALE, CA – May 31, 2006 – GestureTek Mobile, a division of GestureTek Inc., the world leader in computer vision gesture-based control for information and entertainment systems, today announced EYEMOBILE-ENGINE™, developed for QUALCOMM’s BREW solution.  GestureTek Mobile will showcase its products at booth #5 at the BREW 2006 Conference, being held May 31 – June 2 in San Diego.

GestureTek’s patented Video Gesture Control technology – licensed by industry leaders such as Microsoft for its XBOX 360 Gaming Console Live Vision Camera, Sony Computer Entertainment for its PlayStation2™ EyeToy™ and Hasbro for its Playskool ION Educational Gaming System – now comes to BREW camera phones.

The EYEMOBILE-ENGINE seamlessly delivers real-time motion control using the device’s camera.  Unlike costly and limited hardware-based sensors, the BREW EYEMOBILE-ENGINE is a pure software (middleware) solution, readily and seamlessly delivered over the air as a BREW extension.

“Following on the heels of our company’s most recent announcement as software partner for Microsoft’s XBOX 360 Live Vision Camera, GestureTek now brings its motion control technology to wireless handsets,” said Carl Korobkin, Vice President of GestureTek Mobile.  “Working with QUALCOMM is a major benefit for us, as the BREW solution provides a tremendous platform for delivery of our middleware solution to the global wireless publisher and developer community.”

“EYEMOBILE-ENGINE is an innovative capability for mobile gaming and other applications where simple hand gestures can become the user interface,” said Mike Yuen, Senior Director of the Gaming Group for QUALCOMM Internet Services.  “This extension is an attractive choice for BREW publishers and developers looking to create a compelling experience for consumers.  QUALCOMM looks forward to seeing the first set of BREW games and applications that take advantage of the EYEMOBILE-ENGINE.”

Any application can take advantage of EYEMOBILE-ENGINE’s motion control features. All game actions, from driving, flying, shooting and fly-casting, to a simple roll of the dice, can be controlled naturally and intuitively through hand motion.  A simple and intuitive API provides BREW developers with the means to build motion control into their applications in a manner similar to present analog control interfaces (e.g., keys, buttons, etc.).

“…Gesturetek has invented a technology that lets any camera-phone act like a joystick  … your hand controls the movement of a cursor on the screen …  That movement can propel a ball through a maze, as in its TiltaWorld demo … it's like an old-fashioned handheld game, only electronic. Now that's handy.”
— Lauren Aaronson, Associate Editor of Popular Science Magazine.

The BREW solution drives the discovery and delivery of data services. BREW subscribers benefit from several offerings, which include: uiOne™ for rich, integrated and dynamic user experiences with fast access to high revenue services on wireless devices; deliveryOne™ for differentiated and tightly integrated, operator-managed support and delivery of advanced wireless data content and services; and marketOne™ for a quick-to-market, hosted, scalable content delivery service that includes media titles, flexible management and monetization, content provider settlement and business intelligence services. QUALCOMM offers this comprehensive set of BREW offerings to meet the needs of companies delivering mobile products and services around the world.


About GestureTek Inc.
GestureTek is the pioneer, patent-holder and world leader in gesture-recognition technologies and computer vision for information, presentation and entertainment systems.  The company’s revolutionary video gesture control software lets users control interactive content, access information, manipulate special effects or immerse themselves in an interactive 3D virtual world - simply by moving their hands or body. In the past 20 years, GestureTek has delivered approximately 4,000 interactive displays, kiosks, exhibits, games and other interactive solutions for museums, science centers, location-based entertainment facilities, retail stores, tourism and hospitality venues, real estate presentation centers, corporate boardrooms and showrooms, television networks and game developers.  The technology is also used by advertisers and marketers to make their digital signs and advertisements interactive and immersive.  Healthcare organizations specializing in rehabilitation, sensory stimulation, activation and recreation also use GestureTek’s technology for virtual therapy. GestureTek’s clients include leading organizations and Fortune 500 companies such as CNN, NASA, BMW, Ford, Oracle, Intel, IBM, Federal Express, Autodesk, Panasonic and more.  Software and patent licensees include Microsoft, Sony, Hasbro and NTT DoCoMo. GestureTek is headquartered in Silicon Valley, with additional offices in Toronto, Ottawa and Asia.  For more information visit www.gesturetek.com or call (416) 340-9290 or 800-315-1189. 

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QUALCOMM and BREW are registered trademarks of QUALCOMM Incorporated.  uiOne, deliveryOne and marketOne are trademarks of QUALCOMM Incorporated.  EYEMOBILE and EYEMOBILE-ENGINE are trademarks of GESTURETEK Incorporated. All other trademarks are the property of their respective owners.


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GestureTek technologies have international patent protection. U.S. patents include: 5,534,917 (Video Gesture Control Motion Detection);
7,058,204 (Multiple Camera Control System, Point to Control Base Patent); 7,421,093 (Multiple Camera Tracking System for Interfacing With an Application);
7,227,526 (Stereo Camera Control, 3D-Vision Image Control System); 7,379,563 (Two Handed Movement Tracker Tracking Bi-Manual Movements);
7,379,566 (Optical Flow-Based Tilt Sensor For Phone Tilt Control); 7,389,591 (Phone Tilt for Typing & Menus/Orientation-Sensitive Signal Output);
7,430,312 (Five Camera 3D Face Capture).

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