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Latest Press and Media Coverage on GestureTek Inc.
GestureTek Interactive Rehabilitation Exercise System Featured on ‘The Doctors’
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GestureTek Cube camera-projector systems seeing wide deployment
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Turnkey, plug-and-play interactive floor wows retail shoppers
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High-Tech Museums: The Future is Now
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Face & Hand Tracking for Android® & Symbian® at Mobile World Congress
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GestureTek’s vertical multi-touch at ISE Show
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Interactive displays find home in retail.
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GestureTek’s Gesture Control Technology for Retail Advertising Shown at GlobalShop
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Gesture-Control and Multi-Touch Surface Computing Innovations Unveiled at ISE Show
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GestureTek's 3D depth sensor powers interactive flight simulator at Beijing Olympics.
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GestureTek and Red Rock Media win Digital Signage Interactive Technology Award at Digital Signage Expo.
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GestureTek named a Top Innovator in the 2009 GSMA Mobile Innovation Global Award Competition.
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GestureTek Inc. to bring gesture recognition control to the XBOX 360 gaming experience. 
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GestureTek grants patent license to Sony for EyeToy™ and PlayStation® 2.
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Hasbro licenses GestureTek "Video Gesture Control" patent for it's new ION Educational Gaming System. 
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News Release


GestureTek Unveils Its Large-Format Multi-Touch “Plug-and- Play” Display for the Retail Market at Globalshop 2010

Mar 09 2010


GestureTek Also Showcases the Cube™ Interactive Floor for Retail Advertising
LAS VEGAS, NEVADA, Mar 9, 2010 -- GestureTek, the leader in gesture recognition and multi-touch technology for interactive displays, will exhibit its new turnkey, plug-and-play display solutions at Globalshop 2010 at the Sands Expo & Convention Center in Las Vegas, Booth 3352 from March 10th to 12th. Featured technologies will include the company’s new large-format vertical multi-touch display™ with a 67” screen (ideal for digital signage and information delivery) and the Cube, a portable interactive floor projection display system for branded experiences, information and entertainment in retail stores. GestureTek is also a leader in multi-touch tables for retail and other markets.

“Interactive, gesture-based in-store advertising display systems can build brands and create memorable interactive experiences for customers,” says Vincent John Vincent, President of GestureTek Inc. “Retailers like Children’s Place, Virgin Megastore, Musgo, Telefonica, Clearwire, Sears, Target, Hugo Boss and Hudson Bay Company are just a few of the retailers who have turned to GestureTek technology to help them unleash the power of gesture-controlled interactivity in their stores.”

The Cube‘The Cube’ Plug N Play Interactive Floor Projection System for Retail
The Cube is a compact, 'plug and play' interactive floor projection display system. This patented, award-winning technology is designed for retail stores.  Completely portable, the Cube projects interactive promotional information, animated effects, games and advertising onto a 5’ x 4’ interactive floor display right at the point of sale. It engages and entertains crowds, enhances brand awareness and can help drive sales. Just turn it on, place it on the floor and your retail advertising message runs automatically. The ability to easily customize the dozens of applications that come included with the system or create completely new ones makes the Cube a powerful tool in multiple markets. The Cube has already proven successful with retailers for in-store advertising, trade shows and touring promotions. Learn more at http://www.gesturetek.com/cube/introduction.php

 

67" Multi-Touch Display67" Vertical Multi-Touch “Plug-and-Play” Display
GestureTek’s newest turnkey interactive advertising display system is a freestanding multi-touch unit that comes with a large 67” screen that functions as both digital signage and a presentation system for delivering multi-media information. Users interact with multi-touch applications by pointing at or touching the screen, using either one-handed or two-handed gestures.

All the hardware is hidden inside a sleek unit that measures only 22 inches deep, bringing the engaging dynamic of a multi-touch control interface to displays in both large and small spaces. The unit can be placed anywhere and can be installed without the help of a technician. The flexibility of this multi-touch surface computing system makes it ideal for retail locations, trade shows and presentation centers.

GestureTek
GestureTek®, founded in 1986, is the inventor and pioneer in video gesture control software for presentation, information and entertainment systems. With patented single camera, multiple camera and 3D-vision solutions, GestureTek’s gesture recognition technology lets people use hand and body motions to control dynamic computer content on any screen, interactive surface or camera-enabled device – with no need to wear, hold or touch anything. GestureTek also offers immersive virtual reality and multi-touch interface solutions. In the past 20 years, GestureTek has delivered over 4,000 interactive solutions for location-based entertainment facilities, public spaces, corporate locations, retail stores, hospitality venues, device manufacturers and game developers. Selected customers and licensees include Panasonic, Microsoft, Samsung, Sanyo, Sony, Nokia, IBM and Intel. The company has offices in Sunnyvale, California; Toronto and Ottawa, Canada; and Asia. Learn more at www.gesturetek.com or call (800) 315-1189 or (416) 340-9290.

 

Contact: Patti Jordan, GestureTek, 416-340-9290 x 274 patti.jordan@gesturetek.com; Kristin Miller, SSPR, 719-634-8292 kmiller@sspr.com


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GestureTek technologies have international patent protection. U.S. patents include: 5,534,917 (Video Gesture Control Motion Detection);
7,058,204 (Multiple Camera Control System, Point to Control Base Patent); 7,421,093 (Multiple Camera Tracking System for Interfacing With an Application);
7,227,526 (Stereo Camera Control, 3D-Vision Image Control System); 7,379,563 (Two Handed Movement Tracker Tracking Bi-Manual Movements);
7,379,566 (Optical Flow-Based Tilt Sensor For Phone Tilt Control); 7,389,591 (Phone Tilt for Typing & Menus/Orientation-Sensitive Signal Output);
7,430,312 (Five Camera 3D Face Capture).

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