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News Release

GestureTek's revolutionary gesture-control technology marks a milestone in the healthcare market

Jul 28 2010

GestureTek’s revolutionary gesture-control technology marks a milestone in the healthcare market

Over 500 hospitals, health clinics and treatment centers rely on GestureTek multi-sensory and virtual reality systems to make therapy and rehabilitation fun and effective.

Toronto, ONTARIO, July 13, 2010 – GestureTek continues to lead the healthcare revolution that it started many years ago, today announcing the 500th sale of its gesture-controlled interactive solutions for the health and disability markets. Hospitals, rehabilitation clinics, doctors’ offices, schools, nursing homes, fitness facilities, community living facilities and recreation centers worldwide have all turned to GestureTek technology to engage, entertain and activate patients and users.

GestureTek is the pioneer, multiple patent holder and innovator in video gesture-control technology for the disability, hospital and education sectors. The company’s touch-free, motion-activated solutions for virtual reality physical therapy, multi-sensory stimulation and immersive play let patients (regardless of age, ability or condition) have fun in a hygienic environment and experience marked improvement in their physical and cognitive abilities.

“Countless research studies support the premise that immersive and interactive technology can improve physical and cognitive outcomes for people with a variety of afflictions, including stroke, traumatic brain injury, cerebral palsy and autism, while also delivering tangible entertainment and recreational benefits,” says Vincent John Vincent, President of GestureTek Inc.

Patients can experience marked improvements in their gross and fine motor skills, balance, flexibility, muscle tone, posture and trunk control when they participate in computer-based motion control interactive therapy regimes. Similarly, gesture-activated multi-media interaction can stimulate language, communications and cognitive skills for those with physical, developmental or behavioural challenges (in addition to the physical fitness and health benefits).

“Long before GestureTek inspired the technology behind Kinect, we had already patented our video gesture control technology and established a long track record in the healthcare market of empowering clinicians and patients alike with our hands-free immersive gesture control systems,” said Vincent John Vincent, President of GestureTek.

Patients and healthcare organization alike claim that computer-generated programs featuring unique virtual reality activities and simulated tasks are significantly more exciting than traditional therapy regimes. They are also more hygienic because they are completely touch-free. There’s no need to wear, hold or touch anything special.

Entertainment-oriented surface computing options such as digital playgrounds on floors and walls are also popping up in doctors’ waiting rooms and health center common rooms as a way to keep people (especially kids) busy and anxiety-free while they wait for medical appointments.

Learn more:

IREX® Interactive Rehabilitation and Exercise System

IREX uses immersive video gesture control technology to place patients into virtual sport or gaming environments where they are guided through clinician prescribed therapeutic exercise regimes. Clinicians can design a fun, interactive exercise program that tests single joints, combined joint movements or full body function. Patients are immersed in a full-body virtual world where they can interact with on-screen images and objects, designed to enhance the sense of “presence” for the patient. Real-time auditory and visual feedback further stimulates the patient, resulting in improved motivation and effort in rehabilitation exercises.

Multi-Sensory Interactive Surface Systems

Interactive multi-sensory programs empower people with even the most limited mobility to take control of virtual reality environments, while exploring their own creativity and imagination. Dozens of dynamic motion-activated special effects, images, objects and adventure simulations can be controlled with just the wave of a hand, the blink of an eye or the sweep of a foot – with no need to hold, touch or be attached to anything. Whether it’s for sensory stimulation, relaxation or rehabilitation therapy, spectacular interactive effects can be projected onto a wall, table or any other horizontal or vertical surface.

Interactive Virtual Entertainment Solutions for Activation, Recreation and Fitness

GestureTek Heath offers engaging virtual reality gaming and interactive activity centers, specifically designed for activation, recreation, fitness, entertainment and socialization. Intended for use in waiting rooms, medical and dental offices, fitness clubs, recreation rooms, schools and nursing homes, our motion-activated play solutions come with a full library of interactive games and activities that can be tailored for children or seniors. Systems come as free-standing units, and can be set up in any space or surface.

The burgeoning roster of renowned health and educational organizations who have embraced the future with GestureTek’s interactive display, therapy and rehabilitation solutions includes: MukiBaum Treatment Centres; Seneca School;Escambia Westgate School, Miami Childrens’ Hospital,Beth Abraham Center for Nursing Care, Next Generation Pediatrics, Howard University, Haifa University, St Johns North Shore Hospital, Bloorview Childrens Hospital, Primary Childrens’ Hospital, Toronto’s Hospital for Sick Children, G.E. Medical Systems, McGill University, University of Ottawa, Beijing Dixon Medical Company, Primary Children’s Hospital, St. Christopher’s Hospital, St. Joseph’s Hospital, St. Charles Hospital, Partners Health, Veterans Administration, Naval Medical,Medtronic, DeltaSon Medical, Rehabimedic, Swedish American Hospital, Alberta Children’s Hospital, Memorial Hermann and many others.


GestureTek®, founded in 1986, is the inventor and pioneer in computer vision control and gesture recognition systems for presentation, information and entertainment systems. We dramatically improve the user experience with intelligent devices by revolutionizing the interface to information and interactive media. With patented single camera, multiple camera and 3D vision solutions, GestureTek’s video gesture control technology lets people use hand and body motions to control dynamic computer content on any screen, interactive surface or camera-enabled device – with no need to wear, hold or touch anything special. GestureTek also offers immersive and multi-touch gesture-based products. In the past 20 years, GestureTek has delivered over 4,000 interactive solutions for location-based entertainment facilities, public spaces, corporate locations, retail stores, hospitality venues, device manufacturers and game developers. Selected customers and licensees include Panasonic, Microsoft, Samsung, Sanyo, Sony, Nokia, IBM and Intel. The company has offices in Sunnyvale, California; Toronto and Ottawa, Canada; and Asia. More at or call (800) 315-1189 or (416) 340-9290.

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GestureTek technologies have international patent protection. U.S. patents include: 5,534,917 (Video Gesture Control Motion Detection);
7,058,204 (Multiple Camera Control System, Point to Control Base Patent); 7,421,093 (Multiple Camera Tracking System for Interfacing With an Application);
7,227,526 (Stereo Camera Control, 3D-Vision Image Control System); 7,379,563 (Two Handed Movement Tracker Tracking Bi-Manual Movements);
7,379,566 (Optical Flow-Based Tilt Sensor For Phone Tilt Control); 7,389,591 (Phone Tilt for Typing & Menus/Orientation-Sensitive Signal Output);
7,430,312 (Five Camera 3D Face Capture).

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