GestureTek Technology helps children with disabilities walk
GestureTek Cube camera-projector systems seeing wide deployment
The Cube With New and Improved Features
GestureTek�s Cube � An Interactive Experience
Face & Hand Tracking for Android® & Symbian® at Mobile World Congress
GestureTek�s vertical multi-touch at ISE Show
GestureTek Unveils The CUBE V3 Portable, Plug and Play Interactive Projection Display System
GestureTek Launches Another First: A Turnkey, �Plug-n-Play� Portable Interactive Display System
GestureTek Exhibits and Speaks at the Digital Signage Expo
GestureTek�s Gesture Control Technology for Retail Advertising Shown at GlobalShop
Gesture-Control and Multi-Touch Surface Computing Innovations Unveiled at ISE Show
GestureTek Debuts The Cube
GestureTek Launches Interactive Projection System, Multi-Touch Table and 3D Tracker at IAAPA
PC World Showcases GestureTek's Minority Report style gesture-based interfaces.
GestureTek launches 3D depth sensor solutions for lifelike virtual reality experiences.
GestureTek's 3D depth sensor powers interactive flight simulator at Beijing Olympics.
GestureTek announces multi-touch enhancements at InfoComm.
GestureTek named a top innovator in the 2009 GSMA Mobile Innovation Global Award competition
GestureTek Inc. to bring gesture recognition control to the XBOX 360 gaming experience.
My kids loved playing on the Cube portable interactive floor while at Old Navy.
These are amazing tools that your company has created...so many new and wonderful opportunities especially for those with special needs and autistic children. We saw your Cube at the Old Navy store. My high-functioning autistic son interacted with his brother without a fight. I could have stayed there all day just watching them play. I hope that your company takes the world by storm and that everyone sees what I see. I believed in your company so much that I would change careers to work with these products. They are just amazing. I see so much potential with your company.
The IPG Lab is excited about the possibilities that gesture control technology can offer, particularly with practical advertising applications, for example way-finding, controlling in-store traffic patterns and customer transaction management.
The Cube has created an impressive degree of interaction by users. The pre-installed games and applications that come included with the system keep visitors intrigued and inspire them to interact at the exhibit for longer than they otherwise would. The outcome and ongoing visitor response to this instalment is fantastic. Traffic to the "Discovery Zone" has increased, as have sales and gross profit.
People love playing games on the Cube, especially kids. The games are easy enough to learn right away, yet intricate enough to keep them engaged. Some like virtual snowboarding. Some like spilling paint from cans, revealing images underneath as hand and foot motions wipe away the paint. Others like stomping on virtual paint balls and making them go splat! The entertainment possibilities are endless.
Consumers like the level of interactivity and involvement provided by the Cube interactive floor technology and it made for a more enjoyable and memorable experience for them. The outcome of the installation for LG Electronics has been terrific because of the Cube, and the prospects for increased sales have exceeded expectations.