GestureTek - World Leader in Computer Vision Control
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Latest Press and Media Coverage on GestureTek Inc.
GestureTek Interactive Rehabilitation Exercise System Featured on ‘The Doctors’
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GestureTek Cube camera-projector systems seeing wide deployment
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Turnkey, plug-and-play interactive floor wows retail shoppers
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High-Tech Museums: The Future is Now
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Face & Hand Tracking for Android® & Symbian® at Mobile World Congress
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GestureTek’s vertical multi-touch at ISE Show
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Interactive displays find home in retail.
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GestureTek Displays 3D Tracking and Interactive Projection Technologies for Trade Shows, Exhibits and Events
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GestureTek Creates Gondwana 3D Virtual Game Experience
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GestureTek Exhibits and Speaks at the Digital Signage Expo
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GestureTek’s Gesture Control Technology for Retail Advertising Shown at GlobalShop
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Gesture-Control and Multi-Touch Surface Computing Innovations Unveiled at ISE Show
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PC World showcases GestureTek's Minority Report style gesture-based interfaces.
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GestureTek Announces Multi-touch Enhancements at InfoComm

GestureTek's 3D depth sensor powers interactive flight simulator at Beijing Olympics.
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GestureTek launches 3D depth sensor solutions for lifelike virtual reality experiences.
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GestureTek and Red Rock Media win Digital Signage Interactive Technology Award at Digital Signage Expo.
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GestureTek Launches Enhanced GestureFX Display System for Interactive Surfaces

GestureTek named a Top Innovator in the 2009 GSMA Mobile Innovation Global Award Competition.
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GestureTek Inc. to bring gesture recognition control to the XBOX 360 gaming experience. 
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GestureTek grants patent license to Sony for EyeToy™ and PlayStation® 2.
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Hasbro licenses GestureTek "Video Gesture Control" patent for it's new ION Educational Gaming System. 
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GestureTek Labs: Patent and Technology Licensing Program



NOTE: Qualcomm now owns and licenses all rights in regards to GestureTek's Patents and Technologies for the Consumer Electronics and Mobile Devices Products. Please feel free to contact us and we will put you in touch with the appropriate people.

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Licensing Program For GestureTek Patents and Technologies
GestureTek licenses a vast and robust library of video gesture control technologies, applications and game engines – developed, patented and optimized over a solid 20-year history.  Our flexible technologies are designed to support any environment and to allow content to be easily ported between devices and platforms.

Game Development SDK For Gesture-Based Interactivity on Multiple Platforms
GestureTek’s Momo™ Software Development Kit is available for game and application developers.  The software brings the same immersive video gesture control capability that GestureTek made available to Sony for the PlayStation and to Microsoft for the Xbox 360. [more]  

Compatible With Any Camera-Enabled Device
Any camera-enabled device or display surface can be vision-equipped with GestureTek’s patented gesture-recognition technology, including PCs, consoles, set-top boxes, mobile devices, toys, games and other consumer products.  The technology can also be integrated into appliances and peripheral devices like wands or joysticks - delivering a gesture control interface that can be tracked in complete 3-D space, with no need for embedded electronics.

Multiple Applications and Toolkits Available
Multiple Applications and Toolkits Available GestureTek’s patents, technologies and game engines can be licensed to provide toy companies, game and application developers, original equipment manufacturers and consumer products companies with everything required to integrate computer vision control into their products.  API’s include full-body analysis and motion tracking, as well as feature-specific tracking such as face, hand, color and object tracking. Whether the solution requires single-camera or multiple-camera technologies, 2D or 3D vision, or ‘static’ or ‘moving’ control, GestureTek has multiple applications and full toolkits in various configurations available for over-the-air download. GestureTek also provides consulting, hardware design and software development services to help organizations get the most out of their licensing agreement.

Patent History

Three key patents protect the camera-enabled gesture-recognition technology invented by GestureTek. The first patent (applied for in 1990 and received in 1996) set the industry standard for computer vision control. Current U.S. patents include 5,534,917 (video image based control system), 7,058,204 (multiple camera control system) and 7,227,526 (3D-vision image control system).  Multiple international patents have also been allowed and a further 37 patent applications are in various stages of the patent process.

Licensing Milestones

  • Working to deliver gesture controlled set-top box technology to multiple manufacturers and broadcast providers.
  • Gesture-enabled games featured on Mobile Internet Devices based on Intel Low Power Chip Technology.
  • Licensed immersive patents and technologies to companies who create gesture-controlled applications for PCs and WebCams (ie EyeGames)
  • Launched licensing for hand-held game stick prototype, for Wii-like control without the need for embedded electronics.

Selected GestureTek Patent & Technology Licensees

Sony Eyetoy Sony EyeToy
(patent license & technology development)
Microsoft XBOX 360 Microsoft XBOX 360
(SDK & patent license)
Hasbro Hasbro
(ION Educational Gaming System: license for patent, app’s, and game engine; software)
NTT DoCoMo NTT DoCoMo
(license to embed software in mobile handsets)
Reactrix Reactrix
(licensed patent for competing interactive projection/ display technology)
Dynamedia Dynamedia
(licensed patent for digital signage network)
WSI WSI
(licensed immersive technology for TV news & weather rooms)

 


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GestureTek technologies have international patent protection. U.S. patents include: 5,534,917 (Video Gesture Control Motion Detection);
7,058,204 (Multiple Camera Control System, Point to Control Base Patent); 7,421,093 (Multiple Camera Tracking System for Interfacing With an Application);
7,227,526 (Stereo Camera Control, 3D-Vision Image Control System); 7,379,563 (Two Handed Movement Tracker Tracking Bi-Manual Movements);
7,379,566 (Optical Flow-Based Tilt Sensor For Phone Tilt Control); 7,389,591 (Phone Tilt for Typing & Menus/Orientation-Sensitive Signal Output);
7,430,312 (Five Camera 3D Face Capture).

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