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Latest Press and Media Coverage on GestureTek Inc.
GestureTek Interactive Rehabilitation Exercise System Featured on ‘The Doctors’
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GestureTek Cube camera-projector systems seeing wide deployment
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Turnkey, plug-and-play interactive floor wows retail shoppers
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High-Tech Museums: The Future is Now
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Face & Hand Tracking for Android® & Symbian® at Mobile World Congress
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GestureTek’s vertical multi-touch at ISE Show
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Interactive displays find home in retail.
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GestureTek Displays 3D Tracking and Interactive Projection Technologies for Trade Shows, Exhibits and Events
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GestureTek Creates Gondwana 3D Virtual Game Experience
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GestureTek Exhibits and Speaks at the Digital Signage Expo
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GestureTek’s Gesture Control Technology for Retail Advertising Shown at GlobalShop
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Gesture-Control and Multi-Touch Surface Computing Innovations Unveiled at ISE Show
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PC World showcases GestureTek's Minority Report style gesture-based interfaces.
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GestureTek Announces Multi-touch Enhancements at InfoComm

GestureTek's 3D depth sensor powers interactive flight simulator at Beijing Olympics.
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GestureTek launches 3D depth sensor solutions for lifelike virtual reality experiences.
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GestureTek and Red Rock Media win Digital Signage Interactive Technology Award at Digital Signage Expo.
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GestureTek Launches Enhanced GestureFX Display System for Interactive Surfaces

GestureTek named a Top Innovator in the 2009 GSMA Mobile Innovation Global Award Competition.
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GestureTek Inc. to bring gesture recognition control to the XBOX 360 gaming experience. 
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GestureTek grants patent license to Sony for EyeToy™ and PlayStation® 2.
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Hasbro licenses GestureTek "Video Gesture Control" patent for it's new ION Educational Gaming System. 
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FAQs | User Guides/Eval Kits | Tech Spec Sheets

GestureFX® Technical Support

GestureFX Technical Support FAQs

If you have problems or questions, please contact: support@gesturetek.com or by telephone at:
416 340 9290 ext. 225. You can also contact GestureTek Support.

Q:

Where should I place my projector?

A:

  The projector can be placed wherever is most convenient for you, however, the projected image must be in the Field of View (FoV) of the camera in order for it to be fully visible to the tracker.  A site inspection, evaluation and confirmation of the projector manufacturer’s hardware specifications will determine appropriate projector placement and camera angles.


Q: What the key considerations in selecting a location/position for my GestureFX system?
A: Considerations: high visibility, high foot traffic to maximize return on investment; positioning in a way that minimizes blockage of through traffic when the display is in use; internet access if required; proximity to electrical outlets, presence of a secure location to house the computer.  The system is designed to be used indoors with no direct sunlight.  We can work around many issues as long as we know about them in advance. 

Q: What sort of images/pictures can I use to supplement Dazzler’s suite of 50 included applications or to change existing GestureTek effects?
A: You can use any combination of static images (BMP, DDS, DIB, HDR, JPG, PFM, PNG, PPM, TGA), sound (WAV or MP3), video (AVI or MPEG) Flash (requires the optimal Flash SDK) with the Dazzler effects.  Images can supplement or replace our package of over 50 special effects that come standard with the GestureFx program

Q: I can’t get the system to work.  What should I do before I call GestureTek Technical Support for troubleshooting assistance?
A: If the projector doesn’t power up, check the power to the projector.  If there is power to the projector, check the connections on the GroundFX computer.  Reboot the computer and test interaction.  If difficulty still persists, call Technical Support (noting any indicator lights on the projector, if applicable).

Q: Where is my content’s spark file located by default?
A: The default path to the spark file in GroundFx 1.4 is C:\GestureTek\GroundFX\Resources\root.spark.  The default path to the spark file for GestureFX 1.5 is c:\GestureTek\GestureFX\Resources\root.spark.

Q: What do I do if my Dazzler content displays a blue background with the word “Dazzler”?
A: First, check that your tracker is running.  If the tracker is running, and you still get the above result copy your entire Logs directory from your C:\GestureTek\[GroundFX] or c:\GestureTek\GestureFX directory to your desktop, zip this directory and email it to support@gesturetek.com; Additionally, if you have custom-made content, try to run the default set of effects from the \\Resources\Demos director (either Classic or Platinum).

Q: Does the GestureFX system need its own computer or can it run on my existing computer?
A: It is generally best if GestureFX runs on its own computer. We can supply a computer that captures gestures and outputs mouse control signals.  The computer uses about 10% of its resources to produce mouse emulation with 30 frame-per-second results. For systems requiring Z access (depth) information we can use up to 30% of the system resources. The remainder of the computer's resources is available for content display. If a client wishes to use their own computer, each case must be addressed individually with GestureTek’s technical support resources.

Q: What is the process for using my own computer instead of one provided by GestureTek to run GestureFX applications?
A: Your PC must be certified for use with GestureTek products.  We can provide you with the specifications relating to the components that are already tested as certified to work with GestureTek software.  From these specifications, you can make your manufacturer/model selections.  You will send your hardware to us for rigorous testing before approving it as a certified system.  The turnaround on this process is roughly two weeks from the time we receive your system.  You will be invoiced for the testing period based on resources used.  Generally there are 2 to 3 days worth of technical hours used for research and development, installation, troubleshooting, benchmarking and stability testing. 

 


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GestureTek technologies have international patent protection. U.S. patents include: 5,534,917 (Video Gesture Control Motion Detection);
7,058,204 (Multiple Camera Control System, Point to Control Base Patent); 7,421,093 (Multiple Camera Tracking System for Interfacing With an Application);
7,227,526 (Stereo Camera Control, 3D-Vision Image Control System); 7,379,563 (Two Handed Movement Tracker Tracking Bi-Manual Movements);
7,379,566 (Optical Flow-Based Tilt Sensor For Phone Tilt Control); 7,389,591 (Phone Tilt for Typing & Menus/Orientation-Sensitive Signal Output);
7,430,312 (Five Camera 3D Face Capture).

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