GestureTek - World Leader in Computer Vision Control
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Latest Press and Media Coverage on GestureTek Inc.
GestureXtreme Showcase Video
GestureXtreme Supplementary Video

The latest news relating to GestureXtreme®.

Face & Hand Tracking for Android® & Symbian® at Mobile World Congress

GestureTek�s vertical multi-touch at ISE Show

Installation � GestureTek�s 3D Interactive Flying and Virtual Game Experience for Gondwana Museum

Interactive Basketball Simulation a Slam Dunk at Science Museum.

PC World showcases GestureTek's Minority Report style gesture-based interfaces.

GestureTek launches 3D depth sensor solutions for lifelike virtual reality experiences.

GestureTek's 3D depth sensor powers interactive flight simulator at Beijing Olympics.

GestureXtreme virtual gaming systems installed in Children�s Place stores throughout U.S.

Cell Warrior interactive virtual reality game provides edutainment at school museum.

WSI licenses GestureTek technology to turn weather presentation systems into interactive virtual sets.

GestureTek and Hasbro's PLAYSKOOL division announce new gesture-recognition learning application.

GestureTek unveils electronics-free "Wii-like" control wand at Toy and Game Shows.

GestureTek wins 'Best New Product Award' for technology applied to amusements.
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How Does the GestureXtreme Virtual Gaming System Work?

  • The company's GX® System uses real-time video capture as its main input device.
  • The participant steps in front of a chromakey backdrop. (No backdrop required for FunCam)
  • A unique digital video camera picks up the participant's presence and converts the video signal into information that can be recognized and manipulated by computer software.
  • The participant's image is processed on the same plane as screen animation, text, graphics, and sound, all of which react to the movement of the player. The participant's live on-screen video image responds at exactly the same time, lending an intensified degree of realism to the virtual reality experience
  • This process is referred to as "video gesture", or the activity of initiating changes in a virtual reality environment through video contact. The GX® System is AMAZING, FUN & INTERACTIVE.

GestureTek has successfully produced GX® VGC technology since 1986, enabling participants to be placed within a variety of entertaining and engaging computer generated realities.

Demo of Our Underlying GX Tracking Technology

Demo of Our Fingerpoint Tracking Technology

GestureXtreme GX® Authoring Package - Gesturetek's SDK

For sales, licensing, or technical information please contact

Patent Information
GestureXtreme® products are protected under multiple comprehensive patents, #7,058,204 and #5-534917 for "video-based interactive gesture-control of computer processes", issued by the US Patent Office. This covers all applications where a user's representation appears on the screen and interacts with computer objects or icons, and other types of gestural interface.

Licensing Information
Renowned game developers such as Microsoft, Sony, Hasbro and various mobile game developers have licensed GestureTek’s video gesture control technology to deliver ‘Wii-like’ games and applications. To enquire about licensing GestureTek technology.

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GestureTek technologies have international patent protection. U.S. patents include: 5,534,917 (Video Gesture Control Motion Detection);
7,058,204 (Multiple Camera Control System, Point to Control Base Patent); 7,421,093 (Multiple Camera Tracking System for Interfacing With an Application);
7,227,526 (Stereo Camera Control, 3D-Vision Image Control System); 7,379,563 (Two Handed Movement Tracker Tracking Bi-Manual Movements);
7,379,566 (Optical Flow-Based Tilt Sensor For Phone Tilt Control); 7,389,591 (Phone Tilt for Typing & Menus/Orientation-Sensitive Signal Output);
7,430,312 (Five Camera 3D Face Capture).

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