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Latest Press and Media Coverage on GestureTek Inc.
GestureXtreme Showcase Video
GestureXtreme Supplementary Video

The latest news relating to GestureXtreme®.

Face & Hand Tracking for Android® & Symbian® at Mobile World Congress

GestureTek�s vertical multi-touch at ISE Show

Installation � GestureTek�s 3D Interactive Flying and Virtual Game Experience for Gondwana Museum

Interactive Basketball Simulation a Slam Dunk at Science Museum.

PC World showcases GestureTek's Minority Report style gesture-based interfaces.

GestureTek launches 3D depth sensor solutions for lifelike virtual reality experiences.

GestureTek's 3D depth sensor powers interactive flight simulator at Beijing Olympics.

GestureXtreme virtual gaming systems installed in Children�s Place stores throughout U.S.

Cell Warrior interactive virtual reality game provides edutainment at school museum.

WSI licenses GestureTek technology to turn weather presentation systems into interactive virtual sets.

GestureTek and Hasbro's PLAYSKOOL division announce new gesture-recognition learning application.

GestureTek unveils electronics-free "Wii-like" control wand at Toy and Game Shows.

GestureTek wins 'Best New Product Award' for technology applied to amusements.
Introduction Product Solutions Marketing Solutions Software Business Cases Testimonials

A highlight of the visitors' center is a state-of-the-art Digital Dig exhibit, which allows visitors to experience how archaeologists carefully sift through soil and time to find clues to the past at this remarkably undisturbed site.

Marion Edmonds
Director of Communications
South Carolina Parks & Recreation

The exhibit was the centerpiece of our Pre-All-Star festivities and GestureTek's Shut-Out game was one of the centerpieces of the exhibit. This interactive game helped to position the National Hockey League as a cutting-edge sports organization and was a hit with our fans.

Frank Supovitz
Former General Manager
NHL Event Marketing

Ripley’s is ecstatic about public reaction to the GestureTek installations, and the hype that video-based gesture control technology created around the opening of our newest location.

David Neithardt
Project Manager

The GestureXtreme WolfPacT Speedway software was an unqualified success.  Booth attendance has never been higher in our years of doing the ARA show. WolfPacT Speedway was the hit of the show!

Kathryn Reissig
Marketing Services Manager
Stone Construction

The unit has been running strong since our grand opening over 4 years ago! From a maintenance perspective, our exhibit staff also appreciate that it is self-starting when power is applied and has no moving parts to wear out.

Technology Director
Science Center

The GestureXtreme Game System is performing very well and acts as an excellent tool to generate increased traffic.  It realized a return of nearly 50% in our opening few months and I look forward to soon operating a pure profit earner. From over 75 machines in our venue, GestureXtreme has consistently remained in our top ten earners, about which I am delighted.

Gareth White

Commercial Director
Sheridan Group

Dublin, Ireland

We at Cybermind would like to thank you and all your staff for contributing to the Cybermind Virtual Reality Centre at the CN Tower. Cyber Jam and the GestureXtreme system (formerly VIVID) are what we would consider a success in our center. In August of this year its sales were calculated to make up 10% of total sales.

J. Ellis
Cybermind Virtual Reality Centres

We are also pleased with the success of our Shut Out rental program, which has generated substantial revenue within its first fiscal year...GestureTek has worked well with the Hockey Hall of Fame in the development projects…making their relationship with the Hockey Hall of Fame both productive and successful…a positive impact on our guests’ enjoyment.

Special Projects Coordinator
Hockey Hall of Fame

People who flocked to our store loved the GestureXtreme Virtual Reality platform. It appealed to all ages, from two year olds in the arms of their parents to eight year olds who just wanted to try Virtual Reality. High school boys loved to see themselves in the virtual ocean and groups of them would crowd around the system, cheering each other on. During our high season of July and August, Reality Bytes was open 13 hours each day and we averaged $360 of income per day with your virtual gaming system. The GestureXtreme system is truly a crowd pleaser.

Pat Supplee

Reality Bytes

The GestureXtreme system is a resounding success. We have three Virtual Reality systems, featuring 11 true virtual reality experiences, and another VR-capable system with five additional experiences. Forty per cent of first-timers who come into our entertainment center end up playing one or more GestureXtreme games. GestureXtreme has never disappointed the public or us.  It mesmerizes and excites customers, resulting in an enjoyable experience for all.

Allan Young

TimeGate VR, Hawaii

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GestureTek technologies have international patent protection. U.S. patents include: 5,534,917 (Video Gesture Control Motion Detection);
7,058,204 (Multiple Camera Control System, Point to Control Base Patent); 7,421,093 (Multiple Camera Tracking System for Interfacing With an Application);
7,227,526 (Stereo Camera Control, 3D-Vision Image Control System); 7,379,563 (Two Handed Movement Tracker Tracking Bi-Manual Movements);
7,379,566 (Optical Flow-Based Tilt Sensor For Phone Tilt Control); 7,389,591 (Phone Tilt for Typing & Menus/Orientation-Sensitive Signal Output);
7,430,312 (Five Camera 3D Face Capture).

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