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Latest Press and Media Coverage on GestureTek Inc.
GestureTek Interactive Rehabilitation Exercise System Featured on ‘The Doctors’

GestureTek Cube camera-projector systems seeing wide deployment

Turnkey, plug-and-play interactive floor wows retail shoppers

High-Tech Museums: The Future is Now

Face & Hand Tracking for Android® & Symbian® at Mobile World Congress

GestureTek's vertical multi-touch at ISE Show

Interactive displays find home in retail.

GestureTek Displays 3D Tracking and Interactive Projection Technologies for Trade Shows, Exhibits and Events

GestureTek Creates Gondwana 3D Virtual Game Experience

GestureTek Exhibits and Speaks at the Digital Signage Expo

GestureTek's Gesture Control Technology for Retail Advertising Shown at GlobalShop

Gesture-Control and Multi-Touch Surface Computing Innovations Unveiled at ISE Show

PC World showcases GestureTek's Minority Report style gesture-based interfaces.

GestureTek Announces Multi-touch Enhancements at InfoComm

GestureTek's 3D depth sensor powers interactive flight simulator at Beijing Olympics.

GestureTek launches 3D depth sensor solutions for lifelike virtual reality experiences.

GestureTek and Red Rock Media win Digital Signage Interactive Technology Award at Digital Signage Expo.

GestureTek Launches Enhanced GestureFX Display System for Interactive Surfaces

GestureTek named a Top Innovator in the 2009 GSMA Mobile Innovation Global Award Competition.

GestureTek Inc. to bring gesture recognition control to the XBOX 360 gaming experience. 

GestureTek grants patent license to Sony for EyeToy™ and PlayStation® 2.

Hasbro licenses GestureTek "Video Gesture Control" patent for it's new ION Educational Gaming System. 
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News Release

Kids Get Up And Active With New Active Learning Console

May 12 2006

GestureTek and PLAYSKOOL announce a new gesture recognition fullbody learning application that puts kids on tv - interacting with their favorite TV characters!

Hasbro's ION educational gaming system will hit stores this fall. Price:$119.9 for the game console and camera; $17.99 for each active learning disk.
Toronto, Ontario – May 12, 2006 – GestureTek Inc., world leaders in computer vision for gesture based control of information and entertainment systems, announced today that Hasbro, Inc.’s PLAYSKOOL division has licensed GestureTek’s comprehensive video gesture control patent and technology to produce the ION EDUCATIONAL GAMING SYSTEM (E.G.S.). Utilizing GestureTek’s gesture-based control engine, and their rapid development game production capabilities, the ION E.G.S. will inspire kids to get up and get active alongside characters from some of their favorite TV shows like SpongeBob SquarePants, Blues Room, LazyTown and Dora the Explorer from Nickelodeon. The ION E.G.S. will be released later this year and GestureTek is excited to be showing it at the E3 expo, in Los Angeles – California, May 10th – 12th, 2006 - KENTIA HALL Booth #6736.

With ION E.G.S., kids, ages 4 to 7, see themselves on the family TV screen, as they move their entire bodies to participate in learning adventures focused on core preschool and elementary skills. A small camera built into the console’s base places the child onscreen and literally “in” the game—right next to some of today’s popular TV show characters. GestureTek’s patented, motion-capture technology translates body motion into game play, enabling kids to control the action with their bodies rather than through traditional game controllers.

 “With childhood obesity on the rise, Gesture Recognition is a logical evolution in educational gaming for children. Globally, our technology has been thrilling and entertaining people in both public and private installations since well before the movie “Minority Report” popularized the concept of gesture control. We are very pleased and excited to work with HASBRO to create a learning environment for kids that will enable active participation in edutainment. The ION E.G.S. is sure to be a winner in today’s market place,” says Bill Leckonby, CEO of GestureTek Inc.

“Parents shopping learning toys will find that the ION system is a more active and more engaging option than many of the other stationary learning products currently available,” said Brian Goldner, chief operating officer of Hasbro. “Not only have we delivered a product offering a different approach to learning, we’ve created a system that kids will absolutely love.” 

More on the ION E.G.S.

ION E.G.S. from PLAYSKOOL energizes kids with games, requiring coordination, balance and physical activity as they learn core skills like letters, numbers, colors, math, reading, spelling, cooperation and problem solving. The ION E.G.S. comes with a camera and plugs directly into a TV. The console runs on AC power via an adaptor that comes standard with the system. PLAYSKOOL obtained exclusive rights to develop and manufacture the ION E.G.S. and related products that are protected by a patent owned by GestureTek, Inc. The GestureTek patent encompasses a video image base control system that uses cameras to capture people’s images, allowing them to control a video game using gestures alone.

Slated for store shelves nationwide in August, the ION E.G.S. will retail for approximately $99.99 and comes with one Active Learning Disc with four sample games starring popular Nickelodeon characters. The product will launch at retail with four Active Learning Discs featuring Nickelodeon characters as well. Parents can choose between titles with learning content appropriate for kids ages 4 to 5 or 5 to 7. Each disc contains five games, and every game has three levels, allowing kids to increasingly strengthen their understanding of letters, numbers, colors, and other pre-literacy and math skills. Active Learning Discs will retail for an approximate retail price of $14.99 each.

About GestureTek Inc.
GestureTek is the pioneer, patent-holder and world leader in gesture-recognition technologies and computer vision for information, presentation and entertainment systems.  The company’s revolutionary video gesture control software lets users control interactive content, access information, manipulate special effects or immerse themselves in an interactive 3D virtual world - simply by moving their hands or body. In the past 20 years, GestureTek has delivered approximately 4,000 interactive displays, kiosks, exhibits, games and other interactive solutions for museums, science centers, location-based entertainment facilities, retail stores, tourism and hospitality venues, real estate presentation centers, corporate boardrooms and showrooms, television networks and game developers.  The technology is also used by advertisers and marketers to make their digital signs and advertisements interactive and immersive.  Healthcare organizations specializing in rehabilitation, sensory stimulation, activation and recreation also use GestureTek’s technology for virtual therapy. GestureTek’s clients include leading organizations and Fortune 500 companies such as CNN, NASA, BMW, Ford, Oracle, Intel, IBM, Federal Express, Autodesk, Panasonic and more.  Software and patent licensees include Microsoft, Sony, Hasbro and NTT DoCoMo. GestureTek is headquartered in Silicon Valley, with additional offices in Toronto, Ottawa and Asia.  For more information visit or call (416) 340-9290 or 800-315-1189. 

About Hasbro
Hasbro (NYSE:HAS) is a worldwide leader in children’s and family leisure time entertainment products and services, including the design, manufacture and marketing of games and toys ranging from traditional to high tech. Both internationally and in the U.S., its PLAYSKOOL, TONKA, MILTON BRADLEY, PARKER BROTHERS, TIGER and WIZARDS OF THE COAST brands and products provide the highest quality and most recognizable play experiences in the world.

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GestureTek technologies have international patent protection. U.S. patents include: 5,534,917 (Video Gesture Control Motion Detection);
7,058,204 (Multiple Camera Control System, Point to Control Base Patent); 7,421,093 (Multiple Camera Tracking System for Interfacing With an Application);
7,227,526 (Stereo Camera Control, 3D-Vision Image Control System); 7,379,563 (Two Handed Movement Tracker Tracking Bi-Manual Movements);
7,379,566 (Optical Flow-Based Tilt Sensor For Phone Tilt Control); 7,389,591 (Phone Tilt for Typing & Menus/Orientation-Sensitive Signal Output);
7,430,312 (Five Camera 3D Face Capture).

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